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  • Environment Art
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  • Environment Art
  • Graphic design

Travis Muller 3D Environment Artist

 EnvironMENT ART FOR GAMES

Hello. 
Thanks for finding this page.
My interest is creating 3D models for game engines, with a focus on optimisation
I work to a polycount budget and a limited texture space. 

My skills and knowledge include:
  • Modeling High & low polycount models
  • Baking High res to low res (Retrieving normal map detail)
  • Texturing in photoshop. More procedural techniques used.
  • Sculpting (Usually prior to baking workflow)
  • Retoplogising (Optimising topology/geometry)
  • Hard surface modeling
  • Organic modeling
  • Good practical understanding of modularity in environments
  • Terrain editing 
  • Good understanding of shaders.
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