Travis Muller 3D Environment Artist
EnvironMENT ART FOR GAMES
Hello.
Thanks for finding this page.
My interest is creating 3D models for game engines, with a focus on optimisation
I work to a polycount budget and a limited texture space.
My skills and knowledge include:
Thanks for finding this page.
My interest is creating 3D models for game engines, with a focus on optimisation
I work to a polycount budget and a limited texture space.
My skills and knowledge include:
- Modeling High & low polycount models
- Baking High res to low res (Retrieving normal map detail)
- Texturing in photoshop. More procedural techniques used.
- Sculpting (Usually prior to baking workflow)
- Retoplogising (Optimising topology/geometry)
- Hard surface modeling
- Organic modeling
- Good practical understanding of modularity in environments
- Terrain editing
- Good understanding of shaders.